When I first read the aim of this exercise, I immediately felt comfortable with developing my sketch modelling techniques. After a few days of pondering I sat down at the table with a few materials – string, glue, card, scissors and matchsticks. I began by looking at my chosen interior, trying to translate my sketches into 3D models. I printed all of the my sketches onto A4 paper and laid them on the table. It sounds easy but I soon found myself trying to create a model that was literally representing my sketches, I looked at making tables and chairs, the one brief in the course content is ‘don’t try and make models that are a literal representation of the space you were in’. A few days later I returned to my materials and sketches and again looked at how they represent movement, sounds, smells, quality of light, emotions and atmosphere. The room itself gives me a sense of history and calmness, so how do I bring those feelings to a 3D Model?


Contextual study point 2.1: Phenomenology
Phenomenology being the study of the way we experience things. In my chosen interior, with the rooms being so large, the sofas and armchairs sit away from the walls giving me the feeling of nurturing, encouraging people to sit and enjoy each others company within talking distance, this creates a cosy, warm, friendly atmosphere. At the same time I feel a sense of cold, strict, harshness. The wall units and tables mostly have straight edges with dark colours, that contributes to the sense of sadness and coldness. This feeling is softened by the flamboyant patterns and colours of the drapes and large rugs. I imagine smartly dressed children sitting quietly in front of the open fire while adults chat amongst themselves. Long winter days would have been very cold with only an open fire to warm the room. The whole room gives me a sense of the Georgian era and tells stories of times gone by.